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win10玩辐射3怎么样才不会闪退(win10玩辐射3怎么样才不会闪退)

发布日期:2023-10-04 23:01:00     浏览次数:4
核心提示: 我们的电脑在安装升级了win10操作系统之后,有的游戏玩家在玩辐射3的时候就出现了游戏突然闪退的情况。对于这种问题小编觉得可能是因为我们目前系统的运行内存不足所以导致的游戏突然退出,可以关闭不必要的应用节省内存。

我们的电脑在安装升级了win10操作系统之后,有的游戏玩家在玩辐射3的时候就出现了游戏突然闪退的情况。对于这种问题小编觉得可能是因为我们目前系统的运行内存不足所以导致的游戏突然退出,可以关闭不必要的应用节省内存。再就是电脑兼容性问题等等。具体解决步骤就来看下小编是怎么做的吧~

win10玩辐射3怎么样才不会闪退

一、在游戏过程中不要打开全屏游戏即可。

找到安装目录里的FalloutLauncher打开,进入Option。

把里面的windowed(窗口化)打上勾,进入游戏把画面稍微调低。

二、使用GOG的版本覆盖游戏就行了,库里面不要点卸载,删除文件即可。

三、找到游戏安装根目录,游戏的启动程序()然后右键属性。对话框里面有一个兼容性,然后设置为“windows xp”即可。

>>>win10兼容模式开启教程<<<

四、不要使用高清材质包,高清材质包会导致游戏频繁退出

五、首先找到游戏文件

1.打开我的文档

2.打开文件

3.将下面所有内容复制粘贴,然后替换原有文字即可:

[General]

SStartingCell=

SCharGenQuest=0001f388

SStartingCellY=

SStartingCellX=

SStartingWorld=

STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=

STestFile4=

STestFile3=

STestFile2=

STestFile1=

sEssentialFileCacheList=|, , DataFallout - |Fallout - , DataFallout - |Fallout - , DataFallout - |Fallout -

sUnessentialFileCacheList=DataFallout - |Data2Fallout - , DataFallout - |Data2Fallout - , DataMusicDungeon*.xma, DataMusicbase*.mp3, DataMusicBattle*.mp3, DataMusicExplore*.mp3, DataMusicPublic*.mp3, DataMusicSpecial*.mp3

bPreCullActors=1

bTaskletActorSceneGraphUpdates=0

bTaskletActorAnimMovementUpdates=1

bAnimationUseBlendFromPose=1

bEnableProfile=0

bDrawSpellContact=0

bRunMiddleLowLevelProcess=1

iHoursToSleep=3

bActorLookWithHavok=0

SMainMenuMusicTrack=

bUseEyeEnvMapping=1

bFixFaceNormals=0

bUseFaceGenHeads=1

bFaceMipMaps=1

bFaceGenTexturing=1

SBetaCommentFileName=\

bDefaultCOCPlacement=0

uGridDistantCount=20

uGridsToLoad=5

fGlobalTimeMultiplier=

bNewAnimation=1

bFixAIPackagesonLoad=0

bForceReloadonEssentialCharacterDeath=1

bKeepPluginWhenMerging=0

bCreate Maps Enable=0

SLocalSavePath=Saves

SLocalMasterPath=Data

bDisableDuplicateReferenceCheck=1

bTintMipMaps=0

uInterior Cell Buffer=3

uExterior Cell Buffer=36

iIntroSequencePriority=3

bPreloadIntroSequence=1

fStaticScreenWaitTime=

SMainMenuMovieIntro=

SIntroSequence=

sIntroMovie=Fallout INTRO

iFPSClamp=0

bRunVTuneTest=0

STestFile1=

bActivateAllQuestscripts=0

bUseThreadedBlood=1

bUseThreadedMorpher=1

bBorderRegionsEnabled=1

bDisableHeadTracking=0

bTrackAllDeaths=0

uiFaceGenMaxEGTDataSize=

uiFaceGenMaxEGMDataSize=

bPreemptivelyUnloadCells=0

iNumBitsForFullySeen=248

iPreloadSizeLimit=

bUseHardDriveCache=0

bEnableBoundingVolumeOcclusion=1

bDisplayBoundingVolumes=0

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bExternalLODDataFiles=1

bCheckCellOffsetsonInit=0

uGridDistantTreeRange=5

bCreateShaderPackage=0

bWarnonMissingFileEntry=0

bAllowscriptedAutosave=0

uGridDistantTreeRangeCity=4

uGridDistantCountCity=4

iSaveGameBackupCount=1

bDisplayMissingContentDialogue=1

SSaveGameSafeCellID=2AEEA

bUseThreadedAI=1

iNumHWThreads=2

bChangeTimeMultSlowly=1

bCheckPurgedTextureList=0

bAnimateDoorPhysics=0

sLanguage=ENGLISH

[Display]

fDecalLifetime=

bEquippedTorchesCastShadows=0

bReportBadTangentSpace=0

bStaticMenuBackground=1

bForcePow2Textures=0

bForce1XShaders=0

bHighQuality20Lighting=0

bAllow20HairShader=1

bAllowScreenShot=1

iMultiSample=0

bDoTallGrassEffect=1

bForceMultiPass=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bImageSpaceEffects=1

bDoCanopyShadowPass=1

bDrawShadows=0

bUseRefractionShader=1

bUse Shaders=1

iNPatchNOrder=0

iNPatchPOrder=0

iNPatches=0

iLocation Y=5

iLocation X=5

bFull Screen=1

iAdapter=0

iScreenShotIndex=0

SScreenShotbaseName=ScreenShot

iAutoViewMinDistance=2000

iAutoViewHiframeRate=40

iAutoViewLowframeRate=20

bAutoViewDistance=0

fDefaultFOV=

fNearDistance=5

fFarDistance=

iDebugTextLeftRightOffset=10

iDebugTextTopBottomOffset=20

bShowMenuTextureUse=1

fLightLODDefaultStartFade=

fLightLODRange=

fLightLODMinStartFade=

fLightLODMaxStartFade=

fShadowLODDefaultStartFade=

fShadowLODRange=

fShadowLODMinStartFade=

fShadowLODMaxStartFade=

fSpecularLODDefaultStartFade=

fSpecularLODRange=

fSpecularLODMinStartFade=

fSpecularLODMaxStartFade=

fGamma=

bAllow30Shaders=0

iTexMipMapMinimum=0

bDoStaticAndArchShadows=0

bDoActorShadows=1

fNoLODFarDistancePct=

fNoLODFarDistanceMax=

fNoLODFarDistanceMin=

fEyeEnvMapLOD2=

fEyeEnvMapLOD1=

fEnvMapLOD2=

fEnvMapLOD1=

fGammaMax=

fGammaMin=

iMaxDecalsPerframe=10

iActorShadowCount=4

bIgnoreResolutionCheck=0

fSpecualrStartMax=

fSpecularStartMin=

iActorShadowIntMax=10

iActorShadowIntMin=0

iActorShadowExtMax=10

iActorShadowExtMin=0

bDynamicWindowReflections=1

fShadowFadeTime=

iPresentInterval=1

bDecalsonSkinnedGeometry=1

uVideoDeviceIdentifierPart4=0

uVideoDeviceIdentifierPart3=0

uVideoDeviceIdentifierPart2=0

uVideoDeviceIdentifierPart1=0

iShadowFilter=0

bAllowPartialPrecision=1

iShadowMapResolution=256

bShadowsonGrass=0

bActorSelfShadowing=0

iActorShadowCountInt=2

iActorShadowCountExt=2

fPipboy1stPersonFOV=

fDefault1stPersonFOV=

bLODNoiseAniso=1

iMaxAnisotropy=8

fLandLOFadeSeconds=

[Controls]

bAlwaysRunByDefault=1

bBackground Mouse=0

bBackground Keyboard=1

[Water]

bUseWaterShader=1

bUseWaterReflections=1

bUseWaterRefractions=1

bUseWaterDepth=1

bUseWaterHiRes=0

bUseWaterDisplacements=1

bUseWaterLOD=1

bReflectExplosions=0

bAutoWaterSilhouetteReflections=1

bForceHighDetailReflections=0

bForceLowDetailReflections=0

fTileTextureDivisor=

fSurfaceTileSize=

fNearWaterOutdoorTolerance=

fNearWaterIndoorTolerance=

fNearWaterUnderwaterVolume=

fNearWaterUnderwaterFreq=

uNearWaterPoints=8

uNearWaterRadius=1000

uSurfaceFPS=12

[Audio]

fASFadeInTime=

fASFadeOutTime=

fRegionLoopFadeInTime=

fRegionLoopFadeOutTime=

fAudioDebugDelay=

bEnableAudio=1

bEnableAudioCache=1

bMultiThreadAudio=0

bEnableEnviroEffectsonPC=0

; cache sizes in kilobytes

iAudioCacheSize=2048

iMaxSizeForCachedSound=256

bUseAudioDebugInformation=1

fAudioDebugDelay=

fDefaultMasterVolume=

fDefaultFootVolume=

fDefaultMusicVolume=

fDefaultRadioVolume=

fDefaultEffectsVolume=

fDefaultVoiceVolume=

iMaxImpactSoundCount=32

fMaxFootstepDistance=1

fPlayerFootVolume=

iCollisionSoundTimeDelta=150

iRadioUpdateInterval=250

fMinSoundVel=

fDialogMinDistance=

fDialogMaxDistance=

fMainMenuMusicVolume=

fDBVoiceAttenuationIn2D=

fCollisionSoundHeavyThreshold=

fDialogueFadeDecibels=

fDialogueFadeSecondsIn=

fDialogueFadeSecondsOut=

fDialogueHeadPitchExaggeration=

fDialogueHeadRollExaggeration=

fDialogueHeadYawExaggeration=

fHardLandingDamageThreshold=

fWoodMediumMassMin=

fWoodLargeMassMin=

fStoneMediumMassMin=

fStoneLargeMassMin=

fEarthMediumMassMin=

fEarthLargeMassMin=

fSkinMediumMassMin=

fSkinLargeMassMin=

fmetalMediumMassMin=

fmetalLargeMassMin=

fRadioDialogMute=

fFilterDistortionGain=-

fFilterPEQGain=-

fFilterdBAttenuation=

[Pathfinding]

bDrawPathsDefault=0

bPathMovementonly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSmoothPaths=1

bSnapToAngle=0

bDebugAvoidance=0

bDisableAvoidance=0

bBackgroundPathing=1

bUseObstacleAvoidance=1

bBackgroundNavmeshUpdate=1

[MAIN]

bEnableBorderRegion=1

fLowPerfCombatantVoiceDistance=

iDetectionHighNumPicks=40

fQuestscriptDelayTime=

bCloneModelsInBackground=1

iLastHDRSetting=-1

[HAVOK]

bDisablePlayerCollision=0

fJumpAnimDelay=

bTreeTops=0

iSimType=1

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fMaxTime=

bHavokDebug=0

fRF=

fOD=

fSE=

fSD=

iResetCounter=5

fMoveLimitMass=

iUpdateType=0

bHavokPick=0

fCameraCasterSize=

iHavokSkipframeCountTEST=0

iNumHavokThreads=1

fChaseDeltaMult=

bAddBipedWhenKeyframed=1

fQuadrupedPitchMult=

iEntityBatchRemoveRate=100

iMaxPicks=40

[RagdollAnim]

bRagdollFeedback=1

fCameraDist=

fHierarchyGain=

fVelocityDamping=

fAccelerationGain=

fVelocityGain=

fPositionGain=

fPositionMaxLinearVelocity=

fPositionMaxAngularVelocity=

fSnapGain=

fSnapMaxLinearVelocity=

fSnapMaxAngularVelocity=

fSnapMaxLinearDistance=

fSnapMaxAngularDistance=

[FootIK]

fonOffGain=

fGroundAscendingGain=

fGroundDescendingGain=

fFootRaisedGain=

fFootPlantedGain=

bFootPlacementOn=1

fPelvisUpDownBias=

fPelvisOffsetDamping=

fVertErrorGain=

fOriginalGroundHeightMS=-

fAnkleOffset=

fRagdollFeedback=

[LookIK]

fLookAtTargetGain=

fLookAtGain=

[Interface]

fKeyRepeatInterval=

fKeyRepeatTime=

fActivatePickSphereRadius=

fMenuModeAnimBlend=

iSafeZoneXWide=15

iSafeZoneYWide=15

iSafeZoneX=15

iSafeZoneY=15

bAllowConsole=1

bActivatePickUseGamebryoPick=0

bUseFuzzyPicking=1

fMenuBGBlurRadius=

fMenuPlayerLightDiffuseBlue=

fMenuPlayerLightDiffuseGreen=

fMenuPlayerLightDiffuseRed=

fMenuPlayerLightAmbientBlue=

fMenuPlayerLightAmbientGreen=

fMenuPlayerLightAmbientRed=

iMaxViewCasterPicksGamebryo=10

iMaxViewCasterPicksHavok=10

iMaxViewCasterPicksFuzzy=5

fInterfaceTintB=

fInterfaceTintG=

fInterfaceTintR=

bUseImageSpaceMenuFX=0

iSystemColorTerminalRed=33

iSystemColorTerminalGreen=231

iSystemColorTerminalBlue=121

iSystemColorSystemRed=26

iSystemColorSystemGreen=255

iSystemColorSystemBlue=128

iSystemColorMainMenuRed=199

iSystemColorMainMenuGreen=255

iSystemColorMainMenuBlue=165

iSystemColorPipboyRed=26

iSystemColorPipboyGreen=255

iSystemColorPipboyBlue=128

iSystemColorHUDAltRed=255

iSystemColorHUDAltGreen=67

iSystemColorHUDAltBlue=42

iSystemColorHUDMainRed=26

iSystemColorHUDMainGreen=255

iSystemColorHUDMainBlue=128

fRSMFaceSliderDefaultMin=-

fRSMFaceSliderDefaultMax=

fPopUpBackgroundOpacity=

fMenuBackgroundOpacity=

bHideUnavailablePerks=0

[Loading]

sWelcomeScreen1=loading_screen01

sWelcomeScreen2=loading_screen_bethsoft

sWelcomeScreen3=loading_screen_BGS

sWelcomeScreen4=loading_screen_legal

sMainMenuBackground=main_background

sTitleMusic=MainTitle

sInitialSound=

iMaxScreens=4

iMaxScreens_MainMenu=20

fLoadingTextUpdateInterval=

fLoadingBkgdUpdateInterval=

fMainMenuBkgdUpdateInterval=

fLoadingInitUpdateInterval=

iNumLocationSpecificScreens=1

[Menu]

fCreditsScrollSpeed=

iConsoleTextYPos=940

iConsoleTextXPos=30

iConsoleVisibleLines=15

iConsoleHistorySize=50

rDebugTextColor=255,251,233

iConsoleFont=2

iDebugTextFont=3

[GamePlay]

bHealthBarShowing=0

fHealthBarFadeOutSpeed=

fHealthBarSpeed=

fHealthBarHeight=

fHealthBarWidth=

fHealthBarEmittanceFadeTime=

fHealthBarEmittanceTime=

bAllowHavokGrabTheLiving=0

bEssentialTakeNoDamage=1

iDetectionPicks=21

[Fonts]

sFontFile_1=

sFontFile_2=

sFontFile_3=

sFontFile_4=

sFontFile_5=

sFontFile_6=

sFontFile_7=TexturesFontsBaked-

sFontFile_8=

[SpeedTree]

iTreeClonesAllowed=1

fCanopyShadowGrassMult=

iCanopyShadowScale=512

fTreeForceMaxBudAngle=-

fTreeForceMinBudAngle=-

fTreeForceLeafDimming=-

fTreeForceBranchDimming=-

fTreeForceCS=-

fTreeForceLLA=-

fTreeLODExponent=

bEnableTrees=1

bForceFullLOD=0

fLODTreeMipMapLODBias=-

fLocalTreeMipMapLODBias=-

[Debug]

bDebugFaceGenCriticalSection=0

bDebugFaceGenMultithreading=0

bDebugSaveBuffer=0

[BackgroundLoad]

bBackgroundPathing=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

iAnimaitonClonePerLoop=5

bUseMultiThreadedTrees=1

iExteriorPriority=50

iBackgroundLoadFaceMult=200

fBackgroundLoadingPerLoop=

fBackgroundLoadClonedPerLoop=

iBackgroundLoadExtraMaxFPS=20

iBackgroundLoadExtraMinFPS=10

iBackgroundLoadExtraMax=3000

iBackgroundLoadExtraMin=5

iBackgroundLoadExtraMilliseconds=2

iBackgroundLoadTreeMilliseconds=7

iBackgroundLoadMilliseconds=1

iBackgroundLoadLoading=1

bUseBackgroundFileLoader=0

bBackgroundLoadLipFiles=0

bLoadBackgroundFaceGen=0

bLoadHelmetsInBackground=1

iAnimationClonePerLoop=5

bSelectivePurgeUnusedonFastTravel=0

bCloneModelsInBackground=1

[LOD]

fLODLandDropAmount=

fLodDistance=

bUseFaceGenLOD=0

iLODTextureTiling=2

iLODTextureSizePow2=8

fLODNormalTextureBlend=

bDisplayLODLand=1

bDisplayLODBuildings=0

bLODPopTrees=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fLODFadeOutMultItems=3

fLODFadeOutMultObjects=5

fLODFadeOutMultActors=6

fLODMultLandscape=

fLODMultTrees=

fLODMultActors=

fLODMultItems=

fLODMultObjects=5

iFadeNodeMinNearDistance=500

fLODFadeOutPercent=

fFadeOutThreshold=

fFadeInThreshold=

fFadeInTimet=

fFadeOutTime=

fDistanceMultiplier=1

fLODBoundRadiusMult=10

fObjectLODMax=

fObjectLODMin=

fObjectLODDefault=5

fItemLODMax=

fItemLODMin=

fItemLODDefault=2

fActorLODMax=

fActorLODMin=

fActorLODDefault=5

fTreeLODMax=

fTreeLODMin=

fTreeLODDefault=

bLODUseCombinedLandNormalMaps=1

bForceHideLODLand=0

fLODLandVerticalBias=

fTalkingDistance=

iBoneLODForce=-1

fLODQuadMinLoadDistance=

bDisplayLODTrees=1

bDisplayLODBuildings=1

fLODFadeOutActorMultInterior=

fLODFadeOutItemMultInterior=

fLODFadeOutObjectMultInterior=

fLODFadeOutActorMultCity=

fLODFadeOutItemMultCity=

fLODFadeOutObjectMultCity=

fLODFadeOutActorMultComplex=

fLODFadeOutItemMultComplex=

fLODFadeOutObjectMultComplex=

[Weather]

fSunGlareSize=

fSunbaseSize=

bPrecipitation=1

fAlphaReduce=

SBumpFadeColor=255,255,255,255

SLerpCloseColor=255,255,255,255

SEnvReduceColor=255,255,255,255

[Voice]

SFileTypeLTF=ltf

SFileTypeLip=lip

SFileTypeSource=wav

SFileTypeGame=ogg

[Grass]

iMinGrassSize=80

bGrassPointLighting=0

bDrawShaderGrass=1

iGrassDensityevalSize=2

iMaxGrassTypesPerTexure=2

fWaveOffsetRange=

fGrassWindMagnitudeMax=

fGrassWindMagnitudeMin=

fTexturePctThreshold=

fGrassMinStartFadeDistance=

fGrassMaxStartFadeDistance=

fGrassDefaultStartFadeDistance=

fGrassFadeRange=

[Landscape]

bCurrentCellonly=0

bPreventSafetyCheck=0

fLandTextureTilingMult=

fLandFriction=

iLandBorder2B=0

iLandBorder2G=0

iLandBorder2R=0

iLandBorder1B=0

iLandBorder1G=255

iLandBorder1R=255

SDefaultLandDiffuseTexture=

SDefaultLandNormalTexture=

[bLightAttenuation]

fQuadraticRadiusMult=

fLinearRadiusMult=

bOutQuadInLin=0

fConstantValue=

fQuadraticValue=

fLinearValue=

uQuadraticMethod=2

uLinearMethod=1

fFlickerMovement=

bUseQuadratic=1

bUseLinear=0

bUseConstant=0

[BlurShaderHDRInterior]

fTargetLUM=

fUpperLUMClamp=

fEmissiveHDRMult=

fEyeAdaptSpeed=

fBrightScale=

fBrightClamp=

fBlurRadius=

iNumBlurpasses=1

[BlurShaderHDR]

fTargetLUM=

fUpperLUMClamp=

fGrassDimmer=

fTreeDimmer=

fEmissiveHDRMult=

fEyeAdaptSpeed=

fSunlightDimmer=

fSIEmmisiveMult=

fSISpecularMult=

fSkyBrightness=

fSunBrightness=

fBrightScale=

fBrightClamp=

fBlurRadius=

iNumBlurpasses=1

iBlendType=2

bDoHighDynamicRange=1

[BlurShader]

fSunlightDimmer=

fSIEmmisiveMult=

fSISpecularMult=

fSkyBrightness=

fSunBrightness=

fAlphaAddExterior=

fAlphaAddInterior=

iBlurTexSize=256

fBlurRadius=

iNumBlurpasses=1

iBlendType=2

bUseBlurShader=1

[GethitShader]

fBlurAmmount=

fBlockedTexOffset=

fHitTexOffset=

[MESSAGES]

bBlockMessageBoxes=0

bSkipProgramFlows=1

bAllowYesToAll=1

bDisableWarning=1

iFileLogging=0

bSkipInitializationFlows=1

bUseWindowsMessageBox=0

[DistantLOD]

bUseLODLandData=0

fFadeDistance=

iDistantLODGroupWidth=8

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "" file for more information.

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.

[Archive]

SMasterMiscArchiveFileName=Fallout -

SMasterVoicesArchiveFileName1=Fallout -

SMasterVoicesArchiveFileName2=Fallout -

SMasterSoundsArchiveFileName=Fallout -

SMasterTexturesArchiveFileName1=Fallout -

SMasterMeshesArchiveFileName=Fallout -

SInvalidationFile=

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=0

bUseArchives=1

SArchiveList=Fallout - , Fallout - , Fallout - , Fallout - , Fallout - , Fallout -

[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=

[Absorb]

fAbsorbGlowColorB=

fAbsorbGlowColorG=

fAbsorbGlowColorR=

fAbsorbCoreColorB=

fAbsorbCoreColorG=

fAbsorbCoreColorR=

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=

fAbsorbBoltSmallWidth=

fAbsorbTortuosityVariance=

fAbsorbSegmentVariance=

fAbsorbBoltsRadius=

[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

bFileCheckModelCollision=0

[CopyProtectionStrings]

SCopyProtectionMessage2=Insert the Fallout Disc.

SCopyProtectionTitle2=Fallout Disc Not Found

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

SCopyProtectionTitle=CD-ROM Drive Not Found

[Pipboy]

fBlurRadiusPipboy=

fBlurIntensityPipboy=

fScanlineScalePipboy=50

bEnableFlickerPipboy=1

bUsePipboyMode=1

[InterfaceFX]

fDefaultBurstDuration=200

fDefaultBurstIntensity=2

fMiniBurstDuration=200

fMiniBurstIntensity=

;pulse effect

fPulseBrightenIntensity=

fPulseRadiusIntensity=

fPulseRate=

;pipboy menu transitions

fVertHoldChance=

fShudderChance=

fScanlineScaleMenus=

bEnableFlickerMenus=1

bEnableScanlinesMenus=1

bEnableScanlinesPipboy=1

fBlurRadiusMenus=

fBrightenMenus=

fBrightenPipboy=

bUseImageSpaceMenuFX=1

fBlurIntensityHUD=

fBlurRadiusHUD=

fScanlineFrequencyHUD=

fScreenLightbaseIntensity=

fScreenLightRadius=6

[RenderedTerminal]

bUseRenderedTerminals=1

fRenderedTerminalFOV=

fRenderedTerminalZoom=36

bDoRenderedTerminalScanlines=1

fRenderedTerminalScanlineScale=130.

fRenderedTerminalHPos=

fRenderedTerminalVPos=

fScreenLightbaseIntensity=

fScreenLightRadius=80

fScreenLightColorR=

fScreenLightColorG=

fScreenLightColorB=

fRaceSexMenuHPos=

fRaceSexMenuVPos=-

fRaceSexMenuZoom=

fRaceSexMenuScale=

[Decals]

uMaxDecalCount=100

bProfileDecals=0

bDecalOcclusionQuery=1

[TerrainManager]

fSplitDistanceMult=

fBlockMorphDistanceMult=

bUseNewTerrainSystem=1

bUseDistantObjectBlocks=1

fBlockLoadDistance=.0

fDefaultBlockLoadDistanceLow=

fLowBlockLoadDistanceLow=

fHighBlockLoadDistanceLow=

fDefaultTreeLoadDistance=

fLowTreeLoadDistance=

fHighTreeLoadDistance=

[VATS]

fVATSLightLevelMin=

fVATSLightLevelMax=

fVATSLightAngle=

fVATSLightDistance=

fVATSLightElevation=

fVatsLightColorR=

fVatsLightColorG=

fVatsLightColorB=

[ScreenSplatter]

bScreenSplatterEnabled=1

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