我们的电脑在安装升级了win10操作系统之后,有的游戏玩家在玩辐射3的时候就出现了游戏突然闪退的情况。对于这种问题小编觉得可能是因为我们目前系统的运行内存不足所以导致的游戏突然退出,可以关闭不必要的应用节省内存。再就是电脑兼容性问题等等。具体解决步骤就来看下小编是怎么做的吧~
win10玩辐射3怎么样才不会闪退
一、在游戏过程中不要打开全屏游戏即可。
找到安装目录里的FalloutLauncher打开,进入Option。
把里面的windowed(窗口化)打上勾,进入游戏把画面稍微调低。
二、使用GOG的版本覆盖游戏就行了,库里面不要点卸载,删除文件即可。
三、找到游戏安装根目录,游戏的启动程序()然后右键属性。对话框里面有一个兼容性,然后设置为“windows xp”即可。
>>>win10兼容模式开启教程<<<
四、不要使用高清材质包,高清材质包会导致游戏频繁退出
五、首先找到游戏文件
1.打开我的文档
2.打开文件
3.将下面所有内容复制粘贴,然后替换原有文字即可:
[General]
SStartingCell=
SCharGenQuest=0001f388
SStartingCellY=
SStartingCellX=
SStartingWorld=
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=
sEssentialFileCacheList=|, , DataFallout - |Fallout - , DataFallout - |Fallout - , DataFallout - |Fallout -
sUnessentialFileCacheList=DataFallout - |Data2Fallout - , DataFallout - |Data2Fallout - , DataMusicDungeon*.xma, DataMusicbase*.mp3, DataMusicBattle*.mp3, DataMusicExplore*.mp3, DataMusicPublic*.mp3, DataMusicSpecial*.mp3
bPreCullActors=1
bTaskletActorSceneGraphUpdates=0
bTaskletActorAnimMovementUpdates=1
bAnimationUseBlendFromPose=1
bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
SBetaCommentFileName=\
bDefaultCOCPlacement=0
uGridDistantCount=20
uGridsToLoad=5
fGlobalTimeMultiplier=
bNewAnimation=1
bFixAIPackagesonLoad=0
bForceReloadonEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves
SLocalMasterPath=Data
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=3
uExterior Cell Buffer=36
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=
SMainMenuMovieIntro=
SIntroSequence=
sIntroMovie=Fallout INTRO
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestscripts=0
bUseThreadedBlood=1
bUseThreadedMorpher=1
bBorderRegionsEnabled=1
bDisableHeadTracking=0
bTrackAllDeaths=0
uiFaceGenMaxEGTDataSize=
uiFaceGenMaxEGMDataSize=
bPreemptivelyUnloadCells=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=1
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bExternalLODDataFiles=1
bCheckCellOffsetsonInit=0
uGridDistantTreeRange=5
bCreateShaderPackage=0
bWarnonMissingFileEntry=0
bAllowscriptedAutosave=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bUseThreadedAI=1
iNumHWThreads=2
bChangeTimeMultSlowly=1
bCheckPurgedTextureList=0
bAnimateDoorPhysics=0
sLanguage=ENGLISH
[Display]
fDecalLifetime=
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
bAllowScreenShot=1
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bImageSpaceEffects=1
bDoCanopyShadowPass=1
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=5
iLocation X=5
bFull Screen=1
iAdapter=0
iScreenShotIndex=0
SScreenShotbaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiframeRate=40
iAutoViewLowframeRate=20
bAutoViewDistance=0
fDefaultFOV=
fNearDistance=5
fFarDistance=
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=20
bShowMenuTextureUse=1
fLightLODDefaultStartFade=
fLightLODRange=
fLightLODMinStartFade=
fLightLODMaxStartFade=
fShadowLODDefaultStartFade=
fShadowLODRange=
fShadowLODMinStartFade=
fShadowLODMaxStartFade=
fSpecularLODDefaultStartFade=
fSpecularLODRange=
fSpecularLODMinStartFade=
fSpecularLODMaxStartFade=
fGamma=
bAllow30Shaders=0
iTexMipMapMinimum=0
bDoStaticAndArchShadows=0
bDoActorShadows=1
fNoLODFarDistancePct=
fNoLODFarDistanceMax=
fNoLODFarDistanceMin=
fEyeEnvMapLOD2=
fEyeEnvMapLOD1=
fEnvMapLOD2=
fEnvMapLOD1=
fGammaMax=
fGammaMin=
iMaxDecalsPerframe=10
iActorShadowCount=4
bIgnoreResolutionCheck=0
fSpecualrStartMax=
fSpecularStartMin=
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
bDynamicWindowReflections=1
fShadowFadeTime=
iPresentInterval=1
bDecalsonSkinnedGeometry=1
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
iShadowFilter=0
bAllowPartialPrecision=1
iShadowMapResolution=256
bShadowsonGrass=0
bActorSelfShadowing=0
iActorShadowCountInt=2
iActorShadowCountExt=2
fPipboy1stPersonFOV=
fDefault1stPersonFOV=
bLODNoiseAniso=1
iMaxAnisotropy=8
fLandLOFadeSeconds=
[Controls]
bAlwaysRunByDefault=1
bBackground Mouse=0
bBackground Keyboard=1
[Water]
bUseWaterShader=1
bUseWaterReflections=1
bUseWaterRefractions=1
bUseWaterDepth=1
bUseWaterHiRes=0
bUseWaterDisplacements=1
bUseWaterLOD=1
bReflectExplosions=0
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
bForceLowDetailReflections=0
fTileTextureDivisor=
fSurfaceTileSize=
fNearWaterOutdoorTolerance=
fNearWaterIndoorTolerance=
fNearWaterUnderwaterVolume=
fNearWaterUnderwaterFreq=
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFPS=12
[Audio]
fASFadeInTime=
fASFadeOutTime=
fRegionLoopFadeInTime=
fRegionLoopFadeOutTime=
fAudioDebugDelay=
bEnableAudio=1
bEnableAudioCache=1
bMultiThreadAudio=0
bEnableEnviroEffectsonPC=0
; cache sizes in kilobytes
iAudioCacheSize=2048
iMaxSizeForCachedSound=256
bUseAudioDebugInformation=1
fAudioDebugDelay=
fDefaultMasterVolume=
fDefaultFootVolume=
fDefaultMusicVolume=
fDefaultRadioVolume=
fDefaultEffectsVolume=
fDefaultVoiceVolume=
iMaxImpactSoundCount=32
fMaxFootstepDistance=1
fPlayerFootVolume=
iCollisionSoundTimeDelta=150
iRadioUpdateInterval=250
fMinSoundVel=
fDialogMinDistance=
fDialogMaxDistance=
fMainMenuMusicVolume=
fDBVoiceAttenuationIn2D=
fCollisionSoundHeavyThreshold=
fDialogueFadeDecibels=
fDialogueFadeSecondsIn=
fDialogueFadeSecondsOut=
fDialogueHeadPitchExaggeration=
fDialogueHeadRollExaggeration=
fDialogueHeadYawExaggeration=
fHardLandingDamageThreshold=
fWoodMediumMassMin=
fWoodLargeMassMin=
fStoneMediumMassMin=
fStoneLargeMassMin=
fEarthMediumMassMin=
fEarthLargeMassMin=
fSkinMediumMassMin=
fSkinLargeMassMin=
fmetalMediumMassMin=
fmetalLargeMassMin=
fRadioDialogMute=
fFilterDistortionGain=-
fFilterPEQGain=-
fFilterdBAttenuation=
[Pathfinding]
bDrawPathsDefault=0
bPathMovementonly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=1
bUseObstacleAvoidance=1
bBackgroundNavmeshUpdate=1
[MAIN]
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=
iDetectionHighNumPicks=40
fQuestscriptDelayTime=
bCloneModelsInBackground=1
iLastHDRSetting=-1
[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=
bHavokDebug=0
fRF=
fOD=
fSE=
fSD=
iResetCounter=5
fMoveLimitMass=
iUpdateType=0
bHavokPick=0
fCameraCasterSize=
iHavokSkipframeCountTEST=0
iNumHavokThreads=1
fChaseDeltaMult=
bAddBipedWhenKeyframed=1
fQuadrupedPitchMult=
iEntityBatchRemoveRate=100
iMaxPicks=40
[RagdollAnim]
bRagdollFeedback=1
fCameraDist=
fHierarchyGain=
fVelocityDamping=
fAccelerationGain=
fVelocityGain=
fPositionGain=
fPositionMaxLinearVelocity=
fPositionMaxAngularVelocity=
fSnapGain=
fSnapMaxLinearVelocity=
fSnapMaxAngularVelocity=
fSnapMaxLinearDistance=
fSnapMaxAngularDistance=
[FootIK]
fonOffGain=
fGroundAscendingGain=
fGroundDescendingGain=
fFootRaisedGain=
fFootPlantedGain=
bFootPlacementOn=1
fPelvisUpDownBias=
fPelvisOffsetDamping=
fVertErrorGain=
fOriginalGroundHeightMS=-
fAnkleOffset=
fRagdollFeedback=
[LookIK]
fLookAtTargetGain=
fLookAtGain=
[Interface]
fKeyRepeatInterval=
fKeyRepeatTime=
fActivatePickSphereRadius=
fMenuModeAnimBlend=
iSafeZoneXWide=15
iSafeZoneYWide=15
iSafeZoneX=15
iSafeZoneY=15
bAllowConsole=1
bActivatePickUseGamebryoPick=0
bUseFuzzyPicking=1
fMenuBGBlurRadius=
fMenuPlayerLightDiffuseBlue=
fMenuPlayerLightDiffuseGreen=
fMenuPlayerLightDiffuseRed=
fMenuPlayerLightAmbientBlue=
fMenuPlayerLightAmbientGreen=
fMenuPlayerLightAmbientRed=
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
fInterfaceTintB=
fInterfaceTintG=
fInterfaceTintR=
bUseImageSpaceMenuFX=0
iSystemColorTerminalRed=33
iSystemColorTerminalGreen=231
iSystemColorTerminalBlue=121
iSystemColorSystemRed=26
iSystemColorSystemGreen=255
iSystemColorSystemBlue=128
iSystemColorMainMenuRed=199
iSystemColorMainMenuGreen=255
iSystemColorMainMenuBlue=165
iSystemColorPipboyRed=26
iSystemColorPipboyGreen=255
iSystemColorPipboyBlue=128
iSystemColorHUDAltRed=255
iSystemColorHUDAltGreen=67
iSystemColorHUDAltBlue=42
iSystemColorHUDMainRed=26
iSystemColorHUDMainGreen=255
iSystemColorHUDMainBlue=128
fRSMFaceSliderDefaultMin=-
fRSMFaceSliderDefaultMax=
fPopUpBackgroundOpacity=
fMenuBackgroundOpacity=
bHideUnavailablePerks=0
[Loading]
sWelcomeScreen1=loading_screen01
sWelcomeScreen2=loading_screen_bethsoft
sWelcomeScreen3=loading_screen_BGS
sWelcomeScreen4=loading_screen_legal
sMainMenuBackground=main_background
sTitleMusic=MainTitle
sInitialSound=
iMaxScreens=4
iMaxScreens_MainMenu=20
fLoadingTextUpdateInterval=
fLoadingBkgdUpdateInterval=
fMainMenuBkgdUpdateInterval=
fLoadingInitUpdateInterval=
iNumLocationSpecificScreens=1
[Menu]
fCreditsScrollSpeed=
iConsoleTextYPos=940
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=2
iDebugTextFont=3
[GamePlay]
bHealthBarShowing=0
fHealthBarFadeOutSpeed=
fHealthBarSpeed=
fHealthBarHeight=
fHealthBarWidth=
fHealthBarEmittanceFadeTime=
fHealthBarEmittanceTime=
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
iDetectionPicks=21
[Fonts]
sFontFile_1=
sFontFile_2=
sFontFile_3=
sFontFile_4=
sFontFile_5=
sFontFile_6=
sFontFile_7=TexturesFontsBaked-
sFontFile_8=
[SpeedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-
fTreeForceMinBudAngle=-
fTreeForceLeafDimming=-
fTreeForceBranchDimming=-
fTreeForceCS=-
fTreeForceLLA=-
fTreeLODExponent=
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-
fLocalTreeMipMapLODBias=-
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
[BackgroundLoad]
bBackgroundPathing=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
iAnimaitonClonePerLoop=5
bUseMultiThreadedTrees=1
iExteriorPriority=50
iBackgroundLoadFaceMult=200
fBackgroundLoadingPerLoop=
fBackgroundLoadClonedPerLoop=
iBackgroundLoadExtraMaxFPS=20
iBackgroundLoadExtraMinFPS=10
iBackgroundLoadExtraMax=3000
iBackgroundLoadExtraMin=5
iBackgroundLoadExtraMilliseconds=2
iBackgroundLoadTreeMilliseconds=7
iBackgroundLoadMilliseconds=1
iBackgroundLoadLoading=1
bUseBackgroundFileLoader=0
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedonFastTravel=0
bCloneModelsInBackground=1
[LOD]
fLODLandDropAmount=
fLodDistance=
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=
bDisplayLODLand=1
bDisplayLODBuildings=0
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultItems=3
fLODFadeOutMultObjects=5
fLODFadeOutMultActors=6
fLODMultLandscape=
fLODMultTrees=
fLODMultActors=
fLODMultItems=
fLODMultObjects=5
iFadeNodeMinNearDistance=500
fLODFadeOutPercent=
fFadeOutThreshold=
fFadeInThreshold=
fFadeInTimet=
fFadeOutTime=
fDistanceMultiplier=1
fLODBoundRadiusMult=10
fObjectLODMax=
fObjectLODMin=
fObjectLODDefault=5
fItemLODMax=
fItemLODMin=
fItemLODDefault=2
fActorLODMax=
fActorLODMin=
fActorLODDefault=5
fTreeLODMax=
fTreeLODMin=
fTreeLODDefault=
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODLandVerticalBias=
fTalkingDistance=
iBoneLODForce=-1
fLODQuadMinLoadDistance=
bDisplayLODTrees=1
bDisplayLODBuildings=1
fLODFadeOutActorMultInterior=
fLODFadeOutItemMultInterior=
fLODFadeOutObjectMultInterior=
fLODFadeOutActorMultCity=
fLODFadeOutItemMultCity=
fLODFadeOutObjectMultCity=
fLODFadeOutActorMultComplex=
fLODFadeOutItemMultComplex=
fLODFadeOutObjectMultComplex=
[Weather]
fSunGlareSize=
fSunbaseSize=
bPrecipitation=1
fAlphaReduce=
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255
[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=ogg
[Grass]
iMinGrassSize=80
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityevalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=
fGrassWindMagnitudeMax=
fGrassWindMagnitudeMin=
fTexturePctThreshold=
fGrassMinStartFadeDistance=
fGrassMaxStartFadeDistance=
fGrassDefaultStartFadeDistance=
fGrassFadeRange=
[Landscape]
bCurrentCellonly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=
fLandFriction=
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
SDefaultLandDiffuseTexture=
SDefaultLandNormalTexture=
[bLightAttenuation]
fQuadraticRadiusMult=
fLinearRadiusMult=
bOutQuadInLin=0
fConstantValue=
fQuadraticValue=
fLinearValue=
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=
bUseQuadratic=1
bUseLinear=0
bUseConstant=0
[BlurShaderHDRInterior]
fTargetLUM=
fUpperLUMClamp=
fEmissiveHDRMult=
fEyeAdaptSpeed=
fBrightScale=
fBrightClamp=
fBlurRadius=
iNumBlurpasses=1
[BlurShaderHDR]
fTargetLUM=
fUpperLUMClamp=
fGrassDimmer=
fTreeDimmer=
fEmissiveHDRMult=
fEyeAdaptSpeed=
fSunlightDimmer=
fSIEmmisiveMult=
fSISpecularMult=
fSkyBrightness=
fSunBrightness=
fBrightScale=
fBrightClamp=
fBlurRadius=
iNumBlurpasses=1
iBlendType=2
bDoHighDynamicRange=1
[BlurShader]
fSunlightDimmer=
fSIEmmisiveMult=
fSISpecularMult=
fSkyBrightness=
fSunBrightness=
fAlphaAddExterior=
fAlphaAddInterior=
iBlurTexSize=256
fBlurRadius=
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=1
[GethitShader]
fBlurAmmount=
fBlockedTexOffset=
fHitTexOffset=
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
bUseWindowsMessageBox=0
[DistantLOD]
bUseLODLandData=0
fFadeDistance=
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
[Archive]
SMasterMiscArchiveFileName=Fallout -
SMasterVoicesArchiveFileName1=Fallout -
SMasterVoicesArchiveFileName2=Fallout -
SMasterSoundsArchiveFileName=Fallout -
SMasterTexturesArchiveFileName1=Fallout -
SMasterMeshesArchiveFileName=Fallout -
SInvalidationFile=
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=0
bUseArchives=1
SArchiveList=Fallout - , Fallout - , Fallout - , Fallout - , Fallout - , Fallout -
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=
[Absorb]
fAbsorbGlowColorB=
fAbsorbGlowColorG=
fAbsorbGlowColorR=
fAbsorbCoreColorB=
fAbsorbCoreColorG=
fAbsorbCoreColorR=
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=
fAbsorbBoltSmallWidth=
fAbsorbTortuosityVariance=
fAbsorbSegmentVariance=
fAbsorbBoltsRadius=
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Fallout Disc.
SCopyProtectionTitle2=Fallout Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found
[Pipboy]
fBlurRadiusPipboy=
fBlurIntensityPipboy=
fScanlineScalePipboy=50
bEnableFlickerPipboy=1
bUsePipboyMode=1
[InterfaceFX]
fDefaultBurstDuration=200
fDefaultBurstIntensity=2
fMiniBurstDuration=200
fMiniBurstIntensity=
;pulse effect
fPulseBrightenIntensity=
fPulseRadiusIntensity=
fPulseRate=
;pipboy menu transitions
fVertHoldChance=
fShudderChance=
fScanlineScaleMenus=
bEnableFlickerMenus=1
bEnableScanlinesMenus=1
bEnableScanlinesPipboy=1
fBlurRadiusMenus=
fBrightenMenus=
fBrightenPipboy=
bUseImageSpaceMenuFX=1
fBlurIntensityHUD=
fBlurRadiusHUD=
fScanlineFrequencyHUD=
fScreenLightbaseIntensity=
fScreenLightRadius=6
[RenderedTerminal]
bUseRenderedTerminals=1
fRenderedTerminalFOV=
fRenderedTerminalZoom=36
bDoRenderedTerminalScanlines=1
fRenderedTerminalScanlineScale=130.
fRenderedTerminalHPos=
fRenderedTerminalVPos=
fScreenLightbaseIntensity=
fScreenLightRadius=80
fScreenLightColorR=
fScreenLightColorG=
fScreenLightColorB=
fRaceSexMenuHPos=
fRaceSexMenuVPos=-
fRaceSexMenuZoom=
fRaceSexMenuScale=
[Decals]
uMaxDecalCount=100
bProfileDecals=0
bDecalOcclusionQuery=1
[TerrainManager]
fSplitDistanceMult=
fBlockMorphDistanceMult=
bUseNewTerrainSystem=1
bUseDistantObjectBlocks=1
fBlockLoadDistance=.0
fDefaultBlockLoadDistanceLow=
fLowBlockLoadDistanceLow=
fHighBlockLoadDistanceLow=
fDefaultTreeLoadDistance=
fLowTreeLoadDistance=
fHighTreeLoadDistance=
[VATS]
fVATSLightLevelMin=
fVATSLightLevelMax=
fVATSLightAngle=
fVATSLightDistance=
fVATSLightElevation=
fVatsLightColorR=
fVatsLightColorG=
fVatsLightColorB=
[ScreenSplatter]
bScreenSplatterEnabled=1
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